Friday, May 6, 2011

LowMan

Bouncing Ball



This one of the class work where I play around about the animation frame.
I try my best to show the every frame of the fire ball. 







The ground was shaded with hyper shading.

Street Lamp & Nurbs Curve

Here start with the Polygon Cube to make the the lamp. However, my plan was to work with lighting.  
The shape of the lamp look very simple however, it has very complicated touch especially the glasses. 



The background of the lamp should be glowing star, some reason it did not show up. However, I will discuses more about making glowing star using expression mel coding.

Most of the render version of the pictures you can see the glowing light of the lamp. 
Prototype with different color.
More render image to show the lighting effect.
After Smooth Mesh Preview to Polygon from modify menu then Convert to smooth.
This is how it look with out smooth.
More image with red color & Smooth.
This is how it look where I add the glow light.
More image.

Here I was trying to show the complex design of the glass with different color light such as white and the green.










Here I was trying to show you the shadow with spot light. Furthermore, the background should be sparkle stars. 

Here I cover the side with plane.
Here showing the spot light.

Further away render image.
Here you can see the shadow from spot light, glow light from lamp, and fire from garbage can.


The stars were made by creating expression using mel code, which screen shot showed in my midterm project.